Operation report for Tuesday, 2 February 2016
Boy, what an operation.
The whole operation took place on Amerish. Shortly after starting an Amerish alert triggered, with the situation such that the NC had the chance to lock the continent if we won. As we were getting started it turned out that rather than getting our usual numbers (one full squad and one smaller squad) people just kept logging in - from the start we were running with two full squads, with one squad being standard modular infantry and the second squad, made up of veteran players, as a fully adaptive squad. An adaptive squad is one that is capable of pulling anything and everything in the game as the situation (and platoon leader) demands. During an operation an adaptive squad might support the main infantry squad on point breaches, pull armor to fight and flank enemy armor, pull air as an AA ganksquad, place spawn solutions, secure spawn solutions with Harasser ganksquads or farm provide security with...
Tuesday OP started with vehicle play in the hills of Indar between Vanu Archives and Crossroads Watchtower, never had a bad time in vehicles in this area and this one was no exception. Plenty of cover and high ground combined with vanguards which we rarely use during ops resulted in a lot of dead magriders, overflow squad in air vehicles took down a few Vanu vehicles too. Eventually we just met too many enemies on open ground and had to retreat. After last vehicles were abandoned we dropped on Scarred Mesa Skydok and put a nice WASP tag on it, next two bases in the lattice saw effective use of repair and blockade sunderers. Our presence on Indar ended with fight for Arroyyo Torre station in an attempt to touch VS warpgate and get Victory Points. Even though we deployed approximately five sunderers all around the base no NC joined us when enemy redeploy happened and we lost all the spawn options while Alpha was holding A point in the tower.
After that our platoon went to Amerish,...
Operation report for Sunday, January 24th
As it was a Sunday operation and thus a supposed co-op affair with other NC outfits, we onced again joined the CONZ platoon, which is great of course - except for the fact that they were on Indar. We would have preferred to go muddy our boots on Hossin, but as NC already had an overpop on Hossin we chose to join our friends in fighting for the Indar alert instead.
It seemed from the outset that our enemies were doing their best to remind us why many of the veteran Infantry players in the outfit dislike Indarside. However, it also seemed like those veterans were using their dislike of the theatre as an inspiration for raising the standard of squadplay. Having just a bit over one squad as purely Infantry (with a very short stint as Armor to break through to a base), we managed to turn an Indar alert into a rather enjoyable evening. While no single big play or fight comes to mind, there were several smaller moments that deserve...